WSIM: "What Suffered Inside Me” is a short drama about a character named Simon that sees himself as an incomplete stick figure with crossed lines (horizontal and vertical) on his face.
He visualizes simple figures with only horizontal lines on their faces as unable to see his inner self.
The feelings of loneliness, unhappiness, and falling into darkness, represented by black blobs, can form clinical depression.
At the beginning of the film, Simon is having a meal with a dark figure.
Simon doesn’t have eyes to see the figure’s inner self and doesn’t understand him until the black figure begins to show his unhappy mood.
Simon notices the way that this figure is acting and his eyes begin to open.
Different scenes take place such as Simon’s flashbacks before and after his disability, and other suffering moments that he has experienced.
Using his imagination to express his feelings and memories, he creates an artwork — hung in a gallery — to let people see, share, and understand his invisible disability.
WHY AND HOW I MADE THE ANIMATION
I decided to make this short film in my last year of OCAD University as my Drawing & Painting thesis project. Many of my old artworks didn't relate much to my personal self, and I eventually decided to share the troubles that I was having in the past with my invisible disability, as well as incorporating the experiences of others that I have met struggling from clinical depression. I was also taking some Integrated Media courses, in which I learned about editing, film, video, etc, and started to combine what I learned together with that from my Drawing/Painting programs to make a personal, message-driven animation project.
I wanted to make a 2-dimensional classical style animation because I missed the old animated films by Walt Disney. Instead of drawing it in 3D or using a tablet and computer, I used the same old-style animation camera stand and light table equipment as Walt Disney. In this classical technique, a camera is hooked above a stand, aiming below at a translucent light box. Backgrounds and figure drawings are layered together on different sheets of paper, attached to the light box. Every frame movement is shot by a camera, after which the frame images are sent to a computer where they are put in order, ready to be tested and animated.
(English Edited by Erik Chan)